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- Basic Declarer Play and Defense
-
- Basics of Play
- The Mechanics
- Correcting Illegal Plays
- Defense - Leading Against Game
- Leading Your Partner's Suit
- Leading The Unbid Major
- Leading From A Long Suit
- Leading Against Slam
- Declarer - Drawing Trumps
- When NOT to Draw Trumps
- Planning Your Play
- The Finesse
- The Double Finesse
- The Repeatable Finesse
- The Bare Finesse
- Not a Bare Finesse
- Not Any Finesse
- Ruffing Finesse
- To Finesse, or Not to Finesse
- Eight Ever, Nine Never
- Establishing a Side Suit
- Playing at Notrump
- Keeping the Dangerous Opponent Off Lead
- The "Holdup" Play
- Establish Your Long Suits in NT
- Defensive Plays
- "Second Hand Low"
- "Third Hand High"
- "Play an Honor on an Honor"
- "Punch Declarer, Not Dummy"
- "Return Your Partner's Lead"
- "Through Strength, Up to Weakness"
- Things to Watch For On Defense
- Giving Card Count
- Review
- //
-
- Basics of Play:
-
- This course covers some of the basic strategies of the play of bridge.
-
- It assumes that you have completed the courses on bidding. If you have not,
- you should go back to the index and load L1-BID1.CSC.
- //
-
- The Mechanics:
-
- [Bid,N]
- 1C
- Pass
- 1H
- Pass
- 2H
- Pass
- Pass
- Pass
-
- [S]
- x x
- J x x x
- K x x
- A x x x
-
- [N]
- Q x x x
- A K Q x
- x
- K x x x
-
- Review Questions:
-
- Q: Bidding goes as shown. Who is Declarer?
-
- A: S. The first person to bid the suit (or notrump) which becomes the final
- contract is "Declarer".
-
- Q: With South as Declarer. Who leads on the first trick?
-
- A: W. The player to Declarer's left always leads first.
-
- In bridge diagrams, South is always made declarer and West always leads.
-
- This has nothing to do with the way bridge is bid or played, it is just a
- convenience for writing about bridge hands.
- //
-
- [Erase]
- An oddity of bridge not mentioned in the bidding section (because it has no
- bearing on bidding) is that after West leads the first card, North (Declarer's
- partner) lays her cards down on the table face up across the table from the
- Declarer, and Declarer plays both hands.
-
- North's hand is called the Dummy (no offense intended).
-
- North lays down the cards divided into suits.
-
- Each suit is fanned vertically (like in solitaire) so that the top of each
- card can be seen above the card in front of it.
-
- The trump suit, if any, is always placed on Declarer's left and the other
- suits are alternated by color.
- //
-
- As discussed in the section on bidding, you must play a card in the same suit
- led ("follow suit") if possible.
-
- If you are void in the suit led, you may play any other card you wish
- ("discard") or "trump" the trick.
-
- The high card played in the suit led wins the trick, unless the trick is
- trumped, in which case the high trump card wins. The winning hand leads next.
-
- In Rubber Bridge, the first player on the E-W team to win a trick picks up the
- four cards played, turns them face down, and places each trick in an
- overlapping stack in front of her so that the tricks may be easily counted.
-
- Declarer does the same with the tricks he wins. After winning 6 tricks,
- Declarer collapes the 6 overlapping stacks into one stack, which is called the
- "book". This makes it easier to see how many tricks have been made towards the
- bid.
- //
-
- Q: Declarer has made his book and has 2 other tricks stacked beside it. On a
- contract of 5 Diamonds, how many more tricks does Declarer have to win?
-
- A: 3. (5-2)
-
- Q: How many tricks does the E-W team have to take to set 3NT?
-
- A: 5. If the book is 6 tricks and N-S have to take 3 of the remaining 7
- tricks, then if E-W take more than 4 tricks, they will set N-S.
-
- Q: How many tricks do E-W have to take to set 6S?
-
- A: 2. If N-S must take 6 of the 7 tricks over the book to make their bid, then
- E-W have to take 2 tricks to set them.
- //
-
- Q: The contract is 4 Spades. During the hand, East leads the KD, Declarer
- plays the AD, West plays the 3S, Declarer plays 8S from Dummy. Who wins the
- trick?
-
- A: Dummy. Dummy's 8 of Spades is a higher trump than West's 3S.
-
- When the dummy wins the trick, declarer must lead a card from dummy's hand.
-
- When declarer wins a trick in his own hand, he must lead from his hand.
- //
-
- Correcting Illegal Plays:
-
- The two most common illegal plays are "revoking" and playing out of turn.
-
- Revoking is not following suit when it is possible to do so. If it is caught
- immediately, you can substitute a legal card and the card played becomes a
- "penalty card".
-
- If the revoke is not discovered until after the offender or his partner has
- played on the next trick, the revoked trick and any subsequent tricks won by
- the offender's side are transferred to the opponents.
-
- There are some additional complications in the rules, but the above should do
- for social play.
- //
-
- If a defender exposes a card out of turn, declarer can accept it as the lead
- (if it was the offender's partner's turn to lead) or make it a "penalty card"
- and require the correct opponent to lead.
-
- Declarer cannot be penalized because he has no partner to leak information
- to.
-
- A penalty card must be left face up on the table and played at the first legal
- opportunity. If more than one can be legally played, declarer picks.
-
- Again, there are lots of complications, but for social play, the rule above
- should be sufficient.
- //
-
- Defense - Leading Against Game:
-
- In most contracts in a suit, E-W should try to take their winning cards
- quickly before South has a chance to draw trumps and discard losing cards on
- dummy's high cards or long suit.
-
- In NT game contracts, E-W should hold off taking high cards right away.
- Instead, you should try to "establish" your long suit by forcing out
- Declarer's high cards in that suit.
-
- Then when you get back into the lead by winning with your high cards in other
- suits, you can win tricks with the last cards in your long suit.
-
- Establishing a long suit usually does not work in defense of a suit contract
- because by the time you have established it, Declarer will probably be out of
- the suit and will trump your remaining cards in the suit.
- //
-
- [W]
- A x
- K Q x
- x x x
- K x x x x
-
- Against a contract of 4S, West should lead the KH.
-
- This forces out the AH and makes your QH good.
-
- Then when you get the lead back with the Ace of trumps, you can cash your
- Queen of Hearts.
-
- You should NOT lead Clubs in this situation because if Declarer holds A-Q of
- Clubs, he will be able to win the trick with the Queen.
-
- It should be obvious that you would never lead a bare honor, such as the King
- of Clubs, at least not if you hope to win the trick.
-
- That is just giving it away, unless you have strong reason to believe that
- partner has the Ace or Queen.
- //
-
- Holding the same cards against 3NT, you should lead a small Club.
-
- True, this still lets declarer win the QC if holding the AQ, but the object is
- to establish your longest suit.
-
- If you can force out declarer's top Clubs and eventually take three Club
- tricks, you could set 3NT by taking the AS, KH, and three Clubs.
- //
-
- [W]
- A x
- K x x
- x x x
- K x x x x
-
- With these cards against 4S, you should lead either the AS followed by a small
- Spade, or a small Diamond.
-
- The point is to not give away a possible trick by leading away from a bare
- King in either Hearts or Clubs.
-
- An advantage to leading Ace and another Spade is that if Declarer was planning
- on ruffing some of his losers in Dummy before drawing trumps, you have foiled
- his plans by leading trumps.
-
- Again, with this holding against any NT contract, you should lead a small Club
- and establish that suit.
-
- Against a partial game contract in a suit, such as 1S or 2S, you could also lead
- a small Club. Since N-S were not strong enough to bid game, the chances are
- better that your partner may have some high cards.
- //
-
- [W]
- Q x x
- x x
- A x x x
- Q J T x
-
- Q: What do you lead against 3 Hearts?
-
- A: QC. You do not want to lead away from single honors in Spades or Diamonds.
- When your top 3+ cards in a suit are consecutive ("touching"), then you should
- lead the top one.
-
- With QJTx, you would also lead the Q against a NT contract, but with QJ92, you
- would lead the 2.
-
- A little ditty for remembering which suit and card to lead against NT is: "Lead
- the 4th from the highest in your longest and your strongest."
-
- There is a good reason for leading 4th-highest which we will get into in a
- more advanced level of this series. For now, if you can remember to lead a low
- card in your longest and strongest suit against NT, you'll do well.
- //
-
- Leading Your Partner's Suit:
-
- If your partner entered the bidding, it's often a good idea to lead her suit,
- unless you have some overwhelming reason not to. (If the lead turns out to be
- bad, you might politely inquire of partner why she jumped into the bidding
- with a poor suit.)
-
- [Bid]
- 1H
- Pass
- 2H
- 2S
- 4H
-
- [W]
- K x
- x x
- x x x x
- x x x x x
-
- Q: What do you (West) lead against 4H?
-
- A: KS. Since partner bid Spades, there is a good chance she has either the Ace
- or Queen (or both).
-
- If partner has the Ace, she will play low on the first trick. You continue with
- the small Spade and partner wins the Ace, then leads back another Spade for you
- to ruff (trump).
-
- If partner's top cards are QJ of Spades, Declarer will take your King the Ace,
- but then partner's Q-J are good.
- //
-
- If you have 3 or more of partner's suit headed by an honor, do not lead the
- honor. Lead a low card.
-
- The idea is that if you have K-x-x, partner has A-J-T-x and declarer Q-x-x,
- you can crunch declarer's Queen.
-
- You lead low. Partner plays the Ace and leads a low card back. Declarer puts
- up the Queen and you play the King, and then lead back your last card in the
- suit to partner's J-T, which are now high.
-
- The reason this doesn't work if you just have K-x is that you do not have a
- small card to lead back on the third round. The suit is "blocked" in your
- hand.
- //
-
- Leading The Unbid Major:
-
- [Bid]
- 1C
- Pass
- 1S
- Pass
- 1NT
- Pass
- 3NT
-
- [W]
- K x x x x
- x x x
- x
- Q x x x
-
- Your 4- and 5-card suits were both bid by the opponents (not uncommon in a NT
- contract), so you do not want to lead them.
-
- Your best bet is to lead the unbid major, Hearts.
-
- You know from the bidding that South does not have 5 Hearts (because he would
- have opened 1H).
-
- North probably does not have 4 of them (because she would have bid the Hearts
- before Spades and her Spades cannot be that good because she happily leaped to
- game in NT rather than rebidding her Spades).
-
- Lead your highest Heart. If you lead a low one, partner may think you are
- leading from 4 or more.
- //
-
- Leading From A Long Suit:
-
- [Bid]
- 1NT
- Pass
- 3NT
-
- [W]
- x x x
- x x x
- -
- Q x x x x x x
-
- West has a long Club suit, but no "entries" (sure winners) in other suits, so
- even if you establish the Club suit, you cannot get back in your hand to run
- it.
-
- With an entry-less hand, do not just blindly lead from your longest and
- strongest. Instead, lead the unbid major.
-
- With the same holding against a suit contract, it is possible that partner
- will be able to trump Clubs, since you have so many of them.
-
- It's even more likely that opponents will be trumping them, but with such a
- weak holding, it may be your best hope.
-
- If the bidding had started with East bidding a Spade, you should lead a Spade
- with this holding.
- //
-
- [Erase]
- [W]
- K Q 7
- 5 4
- T 3 2
- A 9 8 7 6
-
- Q: What do you lead against 4H?
-
- A: KS.
-
- Lead K from KQ against a suit contract. Also lead the K from AK.
-
- When you lead the King and declarer does not take the trick with the Ace, it
- tells partner that you probably have it.
-
- Q: What do you lead against 3NT?
-
- A: 7C.
-
- Lead the 4th from the highest in your longest and strongest.
- //
-
- [W]
- K 9 8
- K 7 6
- 5 4
- A 9 8 3 2
-
- Q: What do you lead against 2H?
-
- A: 5D.
-
- You do not want to lead away from a single honor, which lets out the other 3
- suits.
-
- Also leading from a doubleton is nice because if partner happens to have A-K,
- she may lead a third Diamond for you to ruff.
-
- Q: What do you lead against 1NT with the same cards?
-
- A: 3C. -- The same as against 3NT.
- //
-
- [Bid,N]
- 1S
- 2H
- 4S
-
- [W]
- K 7 5
- 9 3
- K Q 8 7 5 4
- 7 2
-
- Q: What do you lead?
-
- A: 9H.
-
- If partner has KQ of Hearts, it is important to force out the opponents' Ace
- so that partner's top cards are good.
-
- With this holding, you might even get a ruff on the third round of Hearts. KD
- is not a bad lead either.
-
- You do NOT want to lead from your King of trump and there is nothing to hope
- for by leading Clubs.
- //
-
- Leading Against Slam:
-
- [Erase]
- Against a small slam, declarer must often guess where an important Ace, King
- or Queen is, so as always, avoid leading an honor or leading away from a lone
- honor.
-
- N-S are probably solid in the trump suit, so if you have no other safe leads,
- it is probably safe to lead a trump, although this lets declarer control the
- play and possibly discard losers on dummy's high cards.
-
- If you have a holding like KQ or QJT in a "side" suit (ie: not the trump suit),
- lead the top of one of those holdings.
-
- If you have a lone honor and have any reason to hope that partner also might
- hold an honor in the suit, lead a small card in that suit.
-
- Unless partner has actually bid the suit, you would never lead YOUR honor,
- hoping that partner has one too.
- //
-
- Declarer - Drawing Trumps:
-
- In a suit contract unless you have a compelling reason to leave trumps out, you
- should make sure you have drawn opponents' trumps.
-
- If you start playing high cards in side suits for no reason other than to win
- tricks, your opponents may trump with what would otherwise be a small,
- worthless trump.
-
- In order to know when all the trumps are in, you have to be able to keep a count
- of the cards played by suit.
-
- A good memory for counting cards and remembering which cards have been played
- and who is out of cards, etc, is important in all card games, such as
- blackjack, Hearts, and bridge.
- //
-
- If you do not have a great memory, you may not be able to remember the count
- on EVERY suit, but it is critical as declarer that you have a count on trumps.
-
- One easy way to remember is keep track of how many rounds of trumps have been
- played and how many players followed suit.
-
- If trumps were played three times and one opponent didn't follow on the third
- round, you can quickly add 4+4+3 and know that 11 trumps have been played.
-
- If you have two left in your hand, then you know all the trumps are accounted
- for.
- //
-
- After drawing trumps, you usually want to quit playing them.
-
- You want to keep some trumps in reserve in order to keep control of the hand.
-
- For example, if you play all your trumps and the opponents have a long running
- suit, you have no way of stopping them.
-
- If you held onto a trump, then when they try to run a long suit, you can ruff.
- //
-
- [N]
- Q 8 7 6
- K 9 8
- 4
- K Q J 7 5
-
- [W]
- T 9 5
- A 3
- 8 5 3 2
- 9 8 4 3
-
- [E]
- J 2
- J 6 4 2
- A K Q T 9 7
- T
-
- [S]
- A K 4 3
- Q T 7 5
- J 6
- A 6 2
-
- N-S are in 4S. West leads the 3C. If you start running Clubs before drawing
- trumps, East will trump the second round.
-
- If you draw trumps and do not keep count but instead keep leading every time
- you see West follow, then you will run out of trumps.
-
- You can now safely run the Clubs for 5 tricks and you made the 4 trump tricks
- for a total of 9 tricks, but you still need one more. You can develop another
- trick in Hearts by forcing the opponents' Ace of Hearts out, but then they will
- run all their Diamonds and you have no trumps left with which to stop them.
-
- If you had counted trumps and stopped leading them once you knew they were all
- in, you would still have a trump left to use in stopping the Diamond run.
- //
-
- When NOT to Draw Trumps:
-
- [Erase]
- [N]
- Q J x
- x x
- A x x
- K Q x x x
-
- [S]
- A K x x x
- A x x
- K x x
- x x
-
- 1. If you need to ruff losers using dummy's trumps, you may not be able to
- draw trumps first.
-
- Example:
-
- In a contract of 4S, South's possible losers include 1 Club, 1 Diamond, and 2
- Hearts, for down 1.
-
- You can avoid going down by playing the AH and a small Heart and then ruffing
- the third Heart with a trump in dummy.
-
- However, if you draw trumps first, you won't have any trumps left in dummy, so
- it is critical that you play the Ace and small Heart first.
-
- Then when you get the lead back, you can play your last Heart and ruff it in
- dummy.
- //
-
- [Erase]
- 2. If the only trump left out is high.
-
- Lets say N-S have 9 trumps between them and the Queen is out. You play the Ace
- and King, but trumps split 3-1 and the Queen remains out.
-
- It is usually not good to play trumps again and use two of your trumps (one
- from your hand and one from the dummy) to pull one trump from the opponent, so
- just leave it out and let the opponent take it any time.
-
- One exception to this rule is if you want to run a long suit in dummy and don't
- want the opponent to use his trump in the middle of your run.
-
- In cases like that, go ahead and lead trumps to force out the high one and
- when you get the lead back, you can run dummy's long suit.
- //
-
- Planning Your Play:
-
- After West has led and dummy's cards are displayed, the first thing you, as
- Declarer, should do before touching a single card is plan your play.
-
- If you wait until you've played a card, it may be too late.
-
- If you are in a suit contract, count your possible losers, just as we did in
- the previous example, then try to plan your play to turn possible losers into
- winners. The following sections will tell you ways to do that.
-
- Another approach, particularly good if both dummy and declarer have singletons
- or voids, is to count winners instead of losers.
-
- To count losers, you normally focus on the hand with more trumps. (Assume for
- now that declarer has more trumps than dummy.)
- //
-
- If you have K-x and dummy has A-x-x, you have no losers in the suit. After
- playing A-K, dummy has a loser, but it is normally Declarer's hand that you
- are trying to set up.
-
- If you have K-x-x and dummy has A-x, you may have no losers if you can ruff
- your third card in dummy after playing the A-K.
-
- If you have A-Q and dummy has x-x, assume you have a loser. You cannot count
- on the opponents playing in such a way as to let you win the Queen when they
- have the King.
-
- If you have K-Q-x-x and dummy has x-x-x, you may have 3 losers unless dummy
- has enough trumps to ruff after drawing the opponent's trumps. Your King will
- force the Ace. Your Queen will then win a trick, but your two little ones will
- be losers unless the opponents cards split 3-3.
- //
-
- Another critical part of planning is transportation.
-
- It does no good to laboriously set up a long suit in dummy and then discover
- you have no way to get to dummy to play its winning cards.
-
- Likewise, you can't take a finesse in your hand (see below) if you cannot get
- to dummy to lead the low card.
-
- In a "friendly" game, your opponents may razz you to hurry up if you spend too
- much time studying the cards.
-
- Good opponents will spend the time analyzing their own hands and planning
- THEIR play. So anyone who would do hurry you is too inexperienced to
- understand the need for planning ahead.
-
- Your revenge will be in beating them severely.
- //
-
- The Finesse:
-
- [N]
- A Q
-
- [E]
- 5 4
-
- [S]
- 3 2
-
- [W]
- K 6
-
- The most basic play in bridge and the most difficult, sometimes, for novices
- to grasp is the finesse. Here is an example of a finesse:
-
- Dummy has AQ of Spades. You have 3 and 2. If you lead the 3 and West plays low
- and you play the Ace of Spades, your Queen will lose to the King on a later
- trick no matter which opponent has it (except on the rare occassion that East
- has a King singleton).
-
- Therefore, your only chance to win with the QS is to follow with it instead of
- the Ace. If East has the King, the Queen will still lose, but everything else
- being equal, half the time West will have the King and by "taking a finesse",
- the Queen will win.
-
- Kings are not the only cards finessed for. Any play in which you lead to a
- card which will lose if the next player has a higher card and will win if the
- first opponent has the higher card is a finesse.
- //
-
- [Erase]
- [N]
- A Q x x
- K J x
- Q x x
- K x x
-
- [S]
- J x x
- A x x x
- x x x
- x x x
-
- Q: In which of dummy's suits can you take a finesse? (List the first letter of
- the suits starting with the highest ranking. Example: "H, D")
-
- A: S, H, D, C.
-
- Leading a card to any of these suits will win if West has the missing honor
- and will lose if East has it.
-
- That is the definition of a finesse.
- //
-
- The Double Finesse:
-
- [N]
- A J T
- 2
- 3
- 4
-
- [S]
- 4 3 2
- A
- A
- A
-
- [W]
- K 9 8
- 3
- 4
- 5
-
- [E]
- Q 6 5
- 4
- 5
- 6
-
- When two cards in a sequence are missing (the K and Q in the deal shown), you
- can take a double finesse. Lead a low Spade and assuming that West plays low,
- you play the Jack. If East has either the King or the Queen, she wins the
- trick.
-
- But when you get the lead back, you take a second finesse in Spades. Now only
- one honor is missing between the Ace and the Ten.
-
- If East has both the King and the Queen, you lose two tricks (which you can do
- nothing about, no matter how you play the suit), but those times when West has
- at least one of the two, you win a trick with the Jack or Ten.
-
- Everything else being equal, there is a 50% chance of winning a single finesse,
- but a 67% chance of winning one trick in a double finesse.
- //
-
- [N]
- A Q T
- 2
- 3
- 4
-
- [S]
- 4 3 2
- A
- A
- A
-
- [W]
- K 9 8
- 3
- 4
- 5
-
- [E]
- J 6 5
- 4
- 5
- 6
-
- This is another double finesse situation. The missing cards do not have to be
- touching.
-
- With the hands shown, you would lead towards dummy. If West plays low, you put
- up the Ten of Spades. It loses to the Jack, but next time you put up the Queen
- and finesse the King.
-
- Another double finesse holding would be K-J-x. Lead low and put up the Jack.
-
- If West has the Queen and East has the Ace, you force out the Ace and your
- King is good.
-
- If East plays the Queen on the first round, you try again with a bare finesse
- on the King, hoping that West has the Ace.
- //
-
- The Repeatable Finesse:
-
- [Erase]
- [N]
- A Q J
- 2
- 3
- 4
-
- [E]
- T 9 8
- 3
- 4
- 5
-
- [S]
- 7 6 5
- A
- A
- A
-
- [W]
- K 4 3
- 5
- 6
- 7
-
- In the deal shown, the Spade finesse is repeatable because
-
- (1) North has a touching sequence of cards below the missing honor.
-
- (2) South has enough Spades to lead for repeated finesses.
-
- (3) South has winners for transportation back to his hand after winning the
- first finesse.
-
- If South only had 1 Spade, you could only win 2 Spade tricks - the first
- finesse with the Queen and the Ace.
-
- Since you cannot finesse with the Jack, all you can do is lead it out and it
- will lose to the King.
- //
-
- The Bare Finesse:
-
- [Erase]
- [N]
- A x x
- 2
- 3
- 4
-
- [S]
- Q x x
- A
- A
- A
-
- [W]
- K J T
- 3
- 4
- 5
-
- [E]
- x x x
- x
- x
- x
-
- With the hands shown, you can take a finesse, but not by leading the Queen
- towards the Ace.
-
- Say that you lead the Queen and West has the King. He will "cover an honor
- with an honor" by playing the King.
-
- If you cover the King with the Ace from dummy, that leaves the opponents' Jack
- high.
-
- If East has the King, West plays low and you play low from dummy, East wins
- the trick, so you lose the Queen either way.
- //
-
- [E]
- K J T
- 3
- 4
- 5
-
- [W]
- x x x
- x
- x
- x
-
- The proper way to finesse it is to play a low Spade to the Ace and then a low
- Spade from dummy back to the Queen.
-
- If West has the King, he will take your Queen.
-
- But if East has the King, then when you lead back from dummy, if East plays
- the King, you play low and your Queen is good.
-
- If East has the King but plays low, you play the Queen and it wins.
-
- The reason for playing the Ace first is to drop the King if somebody is
- holding it singelton. However, if you have A-x-x opposite Q-x, you cannot cash
- the Ace first. If you do, you are left with the Q in your hand and when the
- King is played, the Queen falls.
- //
-
- Not a Bare Finesse:
-
- If dummy has A-Q-x and you have x-x-x, you can win at most 2 tricks if the
- finesse wins. If dummy has A-x-x and you have Q-x-x, you can still win 2
- tricks if the bare finesse wins.
-
- However, if dummy has A-Q-J and you have T-x-x, you can win 3 tricks. If dummy
- has A-x-x and you have Q-J-T, you cannot win 3 tricks by taking a bare
- finesse.
-
- But if you have touching honors, you do not have to take a bare finesse.
-
- If you lead the Q from Q-J-T and West plays the King, you take it with dummy's
- Ace and your Jack and Ten are high.
- //
-
- Not Any Finesse:
-
- If dummy and you hold A-Q and x-x, you will not lose any tricks if the finesse
- wins.
-
- However, if dummy has A-x and you have Q-x, you will lose a trick even if East
- has the King and plays it on the lead from dummy. You are left with Ace on the
- board and Q in hand.
-
- If dummy has A-Q-J-T and you have a singleton, you can take one finesse, but
- even if it wins, if West has K-x-x in the suit, his King will win the third
- round because you cannot take a second finesse.
-
- [Pause]
- [N]
- A x x
- A x
- x x x
- x
-
- [S]
- J T 9
- Q x
- A x
- A x
-
- Q: With the hands shown, which card should South lead for a finesse?
-
- A: JS. There is no finesse in Hearts.
- //
-
- Ruffing Finesse:
-
- [N]
- K Q J T
- A
- x
- x
-
- [E]
- A x x
- x
- x x
- x
-
- [S]
- -
- A x
- A x x
- A x
-
- If dummy has a touching sequence (such as North's) with a higher card out and
- South is void in the suit, you can still finesse the suit.
-
- Lead the King. If East covers it with the Ace, you ruff, return to dummy, and
- your Q-J-T are good, allowing you to discard losers on them.
-
- If East plays low or discards, you discard a loser. If West has the King, he
- wins the trick, but meanwhile, you have gotten rid of a card from your hand
- which you would have lost anyway, and now the Q-J-T are good for making more
- discards.
-
- At best, you lose no tricks in the suit; at worst, you lose one trick, but you
- get rid of a loser from your hand at the same time.
- //
-
- To Finesse, or Not to Finesse:
-
- [N]
- A Q x
- Q x x
- x x x x x
- x x
-
- [S]
- x
- K J x x x
- A x
- Q J T 9 8
-
- On opening leads, you are often faced with a situation like this one where a
- small Spade has been led by West against 4H.
-
- Whether you finesse or not depends on what your other cards are. With the
- hands shown, you cannot lose by finessing. Whether the finesse wins or loses,
- you can discard South's small Diamond on the AS. So if it wins, you pick up an
- extra trick and if the finesse loses, you are no worse than you were before,
- having traded a Diamond loser for a Spade loser.
-
- [Pause]
- [N]
- A Q x
- Q x x
- x x x x x
- K x
-
- [S]
- x
- A K J x x
- K x
- Q J T 9 8
-
- With this holding, if the finesse loses, E-W have the chance to take two
- Diamond winners (assuming West has the AD) before you can discard a loser on
- the AS.
-
- So the key is to finesse ONLY if you have a protected, avoidable loser that
- you can discard later.
- //
-
- [+]
- An "avoidable" loser is a low card which cannot be established as a winner
- by having a long suit and/or honors.
-
- With a holding of Q-J-T-9, you have two unavoidable losers (to the A-K).
-
- With K-Q-J-T-2 opposite x-x-x, you have one avoidable loser. It would do you
- no good to discard the 2 because by the time the other cards have been played,
- the 2 might be good.
-
- With K-Q-2 opposite x-x-x, assuming that the opponents do not lay down the
- Ace, you have one UNavoidable loser (to the A) and one avoidable loser, the 2.
- There is no chance of the 2 winning a trick because the suit is too short, so
- if you can discard the 2, you can save a trick. The 2 is also "protected" by
- the K-Q, meaning that the opponents cannot simply rip off winners in the suit.
- //
-
- [+]
- With K-2, you may have 2 losers if the Ace is held by the opponent after you.
-
- The 2 is "protected" on the opening lead, but if West leads to East in another
- suit and East leads back through your K-2 and West has the Ace, your 2 is NOT
- protected.
-
- So with K-2 of Diamonds, you should NOT take the finesse on the opening Spade
- lead unless you have strong reason to believe that East has the Ace of
- Diamonds.
-
- An exception to the above paragraph is if you bid 4S and you have 4 losers
- (down 1) if you do NOT unload the 2D. In that case, you must take the gamble
- and finesse, hoping that if it loses, E-W will not be able to take two winners
- in Diamonds.
- //
-
- Eight Ever, Nine Never:
-
- [N]
- A T x x
- x
- -
- -
-
- [E]
- Q x
- x
- x
- x
-
- [S]
- K J x x x
- -
- -
- -
-
- [W]
- x x
- x
- x
- x
-
- It's not wise to take a finesse for the Queen if the odds favor playing the high
- cards in the suit and getting the Queen to drop.
-
- Everything else being equal, you should take the finesse if your side has 8 or
- fewer cards.
-
- With more than 8 cards, you should play the Ace and King and try to catch the
- Queen in either a singleton or doubleton.
-
- "Everything else being equal" means that you do not have any indication that
- the suit might NOT be split equally.
-
- However, if one opponent opened with a preempt, for example, it reduces the
- odds that the cards are split equally and you might assume that the
- non-preempting opponent has the Queen.
- //
-
- Establishing a Side Suit:
-
- [Erase]
- [Bid]
- 1S
- Pass
- 4S
-
- [N]
- J x x x
- A Q x x x
- K x x
- x
-
- [S]
- K Q x x x
- x x
- A x
- Q J x x
-
- Without analyzing everything in this deal, let it suffice to say that you need
- some tricks to make 4S. One source might be to establish dummy's Heart suit.
-
- To establish the suit with minimal loss, first take the finesse. Whether that
- wins or loses, at your next opportunity, you will play the Ace of Hearts and
- then a small Heart which you will ruff in your hand.
-
- If the 6 cards that were outstanding split 3-3, then dummy's last two Hearts are
- winners.
-
- If they split 4-2, then get back to dummy and ruff another Heart, leaving
- dummy's last Heart a winner.
-
- If Hearts are split no worse than 4-2, dummy's Hearts are good for one or two
- Club discards.
- //
-
- Playing at Notrump:
-
- Start by counting your winners and possible winners and see how many tricks
- you need to develop.
-
- If you have enough tricks to make game, don't get fancy, just take your
- winners.
-
- If you have to develop tricks, then against good opponents, timing is
- everything.
-
- You have to set up your long suit(s) before the opponents set up theirs, and
- the opponents have the advantage of leading their suit first.
- //
-
- [Erase]
- [N]
- A x x
- x x x
- K J x x
- x x x
-
- [S]
- K Q J x
- K Q x
- A x x
- A Q x
-
- Q: The contract is 3NT. How many winners do N-S have?
-
- A: 8. Four Spades, 1 Heart (after forcing out the Ace), 2 Diamonds, 1 Club.
-
- Q: In what suits can declarer possibly get the 9th trick?
-
- A: D, C. Declarer can finesse in either suit.
-
- Q: Which finesse should declarer try first?
-
- A: D. Everything else being equal, try the longer suit first to avoid
- establishing the opponent's longer suit.
-
- In addition, if the Diamond finesse loses but Diamonds split 3-3 (in the
- opponents' hands), you can establish the 4th Diamond in dummy as a winner.
- Warning: the Diamond finesse may not be safe. (Click on Continue.)
- //
-
- Keeping the Dangerous Opponent Off Lead:
-
- [N]
- A x x
- x x x
- K J x x
- x x x
-
- [S]
- K Q J x
- K Q x
- A x x
- A Q x
-
- In a NT game, you often have one suit which is weaker than others.
-
- You may have a stopper in a suit only if one opponent leads rather than the
- other, and your strategy must be to keep the "dangerous" opponent off the
- lead.
-
- For example, if West leads a low Heart and you win the King on the first
- trick, you will lose 4 tricks immediately if East gets to lead through your
- Q-x holding into what is probably West's A-J-x-x.
-
- However, if West has to lead from A-J-x-x into your Q-x, you still have
- another stopper. In this situation, you should take the Club finesse before
- trying the Diamond finesse so that if it loses, the dangerous opponent does
- not get the lead. If it loses, then try the "dangerous" finesse.
- //
-
- The "Holdup" Play:
-
- A common ploy in playing NT is the "holdup" play.
-
- If you have Axx in Spades and West leads a Spade, don't play your Ace until
- the third round.
-
- If Spades split 5-2-3-3 (with West holding 5), then when you play the Ace on
- the third round, East also plays her last Spade.
-
- So even if she gets the lead, she cannot play Spades. West sits there with two
- good Spades he cannot play. (Making him the "dangerous" opponent, by the way.)
-
- In contrast, if you play the Ace right away, then when East gets in, she will
- have Spades left to lead to partner to run.
- //
-
- Establish Your Long Suits in NT:
-
- In NT, the first thing you generally want to do is establish your long suits.
-
- If you have Q-J-T-x-x of Diamonds, you want to force the Ace and King out of
- the opponents so that the rest of your Diamonds will be winners.
-
- If you have A-x-x of a suit and dummy has K-x, the LAST thing you want to do
- is play that suit.
-
- If you play the Ace and King early on, the opponents may be sitting there with
- their own QJTxxx suit to run when they get in, and you just made it possible
- for them.
-
- In general, when playing notrump (whether as declarer or defender) you should
- hold off playing your high cards and try to force the high cards out of your
- opponent in order to make the lower cards in your longer suit(s) good.
- //
-
- If you are defending against NT -
-
- If you lead your 4th highest in your longest and strongest and declarer takes it
- and leads the suit right back, it means...
-
- - he's a fearless bluffer
- - he's a very poor player.
- - he has an even better holding in that suit than you do.
-
- If you are holding A-Q-J-x-x-x, it's probably one of the first two, but if
- your suit is more like Q-J-x-x, then it is probably the latter.
-
- In that case, forget your suit and try to find a suit your partner likes.
- //
-
- Defensive Plays:
-
- When dummy comes down, you should study it and plan your defense while declarer
- is planning his play.
-
- If you see a long suit with lots of high cards, it's a good bet that you have to
- take your winners quickly before declarer draws trumps and starts running the
- side suit.
-
- If you see a void or singleton or even a doubleton, there's a good chance that
- declarer will try to ruff losers before drawing trump.
-
- Your best defense may be to lead trumps in that case.
- //
-
- "Second Hand Low":
-
- [N]
- Q x x
-
- [S]
- J x x
-
- [W]
- K x x
-
- [E]
- A x x
-
- This old saw means that when defending, if you are the second hand to play (ie:
- declarer or dummy led), you usually should play low.
-
- For example, if declarer leads a small Spade, you (West) should play low with
- the cards shown.
-
- If partner has the Ace and declarer has the Jack, partner's Ace will take
- dummy's Queen and your King will still be available to take declarer's Jack.
-
- Another relevant quote is "use an honor to take an honor" - in other words, do
- not waste a high card when all you can take is a low card.
- //
-
- [Erase]
- [N]
- A J T
-
- [W]
- K Q x
-
- One exception to "second hand low" is if South leads a small card to take a
- double finesse.
-
- If you play low and declarer plays dummy's Jack, you may never win a trick if
- South only has two Spades. (His second one goes on the Ace.)
-
- In a situation like this, you should play one of your touching honors if you
- have any reason to believe that declarer only has 2 cards in the suit.
-
- In notrump, you might still get your King (or Queen) in the long run, but if
- you see that giving up the trick to the Jack right away will let declarer make
- his bid, you should play one of your honors.
- //
-
- "Third Hand High":
-
- [Erase]
- [N]
- J x x
-
- [E]
- Q T x
-
- When sitting East, your partner will usually lead his 4th highest in his
- longest and strongest suit against notrump.
-
- You should play the highest card necessary to force declarer to play HIS
- highest card.
-
- For example, if Jxx is on the board and you have QTx, play the Q if declarer
- plays the J; otherwise, play the Ten.
-
- If you have touching cards (eg: KQJ), play the lowest. If the Jack forces the
- Ace out of declarer, your partner may be able to figure out that you have the
- King and Queen.
-
- If you play the King and declarer plays the Ace, partner hasn't a clue as to
- who has the last two honors.
- //
-
- "Play an Honor on an Honor":
-
- [N]
- A x x
-
- [E]
- J T x
-
- [S]
- Q x x
-
- [W]
- K x x
-
- We have seen that if dummy has Axx and declarer has Qx, declarer must lose a
- trick... but only if you play right.
-
- If declarer leads the Q and you don't cover it with the King, then he will let
- it ride and win a trick he should not have.
-
- If you cover it and declarer plays the Ace from dummy then the Jack, held by
- your side, is good.
- //
-
- "Punch Declarer, Not Dummy":
-
- [Erase]
- If you lead K from AKQxxx against a suit contract and see xxx in dummy, it may
- be a good idea to keep leading this suit every chance you get.
-
- What is usually a drawback (declarer can ruff in) can backfire on declarer if
- he has to use up his trumps on your long suit and thus loses control of the
- hand.
-
- For example, if declarer had a 5-3 trump fit with dummy and uses one trump to
- stop your initial run of your suit, then has to use another one when you get
- back in the lead, he ends up with only 3 trumps in his hand.
-
- At best (for declarer), he will have to use them up drawing trumps if they
- split 3-2 in E-W's hands.
-
- At worst (for declarer), trumps will split 4-1 or 5-0 and the opponents will
- end up with more trumps than declarer.
- //
-
- However, it is rarely correct to lead a suit that dummy can ruff, since declarer
- can ruff in dummy and still maintain control of the trump suit in this hand.
-
- The same is true if dummy has enough trumps (4+) to maintain control if
- declarer has to ruff.
-
- What this rule should really say is to "punch" the one with the fewer trumps.
-
- If declarer opened a convenient minor and dummy raised with 5 of them, then
- declarer is the hand with the short trump suit.
-
- In that case, you would lead a long suit if you saw it short on the board and
- try to force declarer to use up the dummy's trumps.
- //
-
- "Return Your Partner's Lead":
-
- Barring any good reason to the contrary, it is usually a good idea to return
- your partner's lead.
-
- It may be that partner was trying to establish a suit or was playing a
- singleton and wants to ruff, etc.
-
- If you fail to return his lead in such situations, prepare to hear about it.
- //
-
- "Through Strength, Up to Weakness":
-
- [N]
- x x x
-
- [E]
- A Q x
-
- [S]
- K J x
-
- [W]
- x x x
-
- If you are West and have to lead during play and don't have a good lead, a
- general rule is to lead to the strength of the board.
-
- You don't want to lead to AKQJT, but if you lead to KJx, partner may be
- holding AQ.
-
- If you lead a suit in which the dummy is weak, you are probably giving declarer
- a "free finesse" on your partner.
-
- With the hands shown, South will have to guess at how to finesse the suit, and
- may guess wrong, but if you lead the suit, it takes all the guesswork out of
- it.
-
- In addition, if declarer could not have gotten safely to the board twice to
- take the double finesse, then you have just given him a trick.
- //
-
- [Erase]
- [N]
- A Q T
- x x x
-
- [E]
- x x x
- x x x
-
- [S]
- x x x
- K J x
-
- [W]
- K J x
- A Q T
-
- Likewise, if dummy is on your right (ie: you are East), then lead to its
- weakness, if you don't know what else to lead.
-
- The last thing you want to do is lead up to a "tenace" like A-Q, K-J, etc, in
- dummy and put your partner under the hammer.
-
- But if you can lead through a K-J holding in declarer's hand into A-Q in your
- partner's, you will make your partner a happy person.
-
- With the hands shown, you (East) should lead a small Heart.
- //
-
- Things to Watch For On Defense:
-
- [N]
- Q x x
-
- [W]
- K x x
-
- [E]
- A x x
-
- [S]
- J x x x
-
- You may not always be able to detect the following situations, but you should be
- alert for them. If it appears that these situations may exist, look for safer
- leads, if possible:
-
- 1. In notrump, you do not want to be the first to lead a suit in which the
- honors may be split.
-
- If declarer has to play this suit first, he will lose both the Queen and the
- Jack.
-
- If you lead the suit, declarer will play a low card from dummy ("duck it") and
- whether East plays the Ace or not, declarer will eventually get a trick from
- the Queen or Jack.
-
- This also gets back to not leading away from a lone honor.
- //
-
- [N]
- Q x x x
-
- [E]
- x x x
-
- [W]
- A K x x x
-
- [S]
- x
-
- 2. You (West) made an opening lead of K from the cards shown. East and
- declarer both followed suit.
-
- If you play the Ace next, there is a good chance that with only four cards out
- originally in that suit, declarer is now void.
-
- If you play the Ace, declarer will trump it, so you don't get a trick and
- dummy's Queen will then be good for a discard.
-
- Even if declarer is not void and doesn't ruff your Ace, you still make dummy's
- Queen high for a later discard for declarer.
- //
-
- Giving Card Count:
-
- This gets close to being a Level II topic, but it is a simple enough concept and
- one which you can use in every deal.
-
- When your side is defending, it is helpful to know how many cards your partner
- has in a suit.
-
- It is usually not possible to give an exact count, but you can indicate
- whether you have an odd or even number of cards, which can often be enough
- information to let partner deduce the count.
-
- To indicate an even number of cards, play a higher one first and then a lower
- one on the next round. From Q-T-6-2, play the 6 first and the 2 next. Common
- sense: Don't do this if it will give away a trick, such as playing Ace from
- A-2.
-
- To indicate an odd number, play the lowest first.
- //
-
- [Bid]
- 1S
- Pass
- 2D
- 2H
- 2S
- Pass
- 4S
-
- [N]
- Q x x
- Q J T
- A x x x x
- K x
-
- [E]
- x x
- A K x x x x
- x x x
- x x
-
- Example: You're holding the East cards. Partner leads a card in your suit -
- the 5H. Declarer plays the Ten from dummy. You play the King and declarer
- plays the 3.
-
- There are now two cards left outstanding (not in your hand nor in dummy).
-
- If partner has those two cards (meaning that declarer is void), and you lead
- the King, declarer will ruff it and make dummy's Queen high.
-
- However, if both partner and declarer have a Heart left, you can play the Ace
- on the second round and declarer cannot ruff.
-
- Then when you play a third round, partner may get to ruff the trick. If
- declarer ruffs, partner may be able to over-ruff him.
- //
-
- So it is important to know if partner started with two or three Hearts.
-
- Well, since partner led the 5 and declarer played the 3, and the 2 is still
- missing in action, that indicates that partner was starting a high-low signal
- to indicate an even number of cards.
-
- That means that he started with two and so did declarer, so you should
- continue with the Ace of Hearts.
-
- If partner led the 2, you know that he has an odd number. Unfortunately, you
- have to guess at whether he has 1 or 3.
-
- Since you know that South has a 6-card Spade suit, the odds are that he has
- the singleton Heart.
- //
-
- Review:
-
- [N]
- A T 4 2
- 7
- A K 9 7 3
- K J 3
-
- [S]
- K J 9
- A J T 8 5
- J 6 5
- A 5
-
- Q: Against your 3NT, West leads the 3S. How many tricks do N-S have?
-
- A: 8. West has given you a free finesse in Spades, so you get the Jack along
- with the Ace and King. Then 1 Heart, 2 Diamonds and 2 Clubs.
-
- Q: Which finesse should you take for the 9th trick.
-
- West is almost certainly leading from the Queen of Spades. The proper play is
- to cash the King of Spades, then lead the 9 to take the finesse.
-
- On the off chance it loses, you should attack Diamonds next, since that is
- your longest suit.
- //
-
- [Erase]
- [S]
- A J x x
- A Q x
- x
- A Q J x x
-
- Q: North opens 1S. What should South bid?
-
- A: 2C. You should not miss a chance to describe your hand. There is no danger
- of partner passing at this point.
-
- North responds 2NT, indicating...
- - no more than 5 Spades, since she didn't rebid them.
- - a balanced hand.
- - a minimum hand, since 2NT is the weakest bid available.
-
- Q: What do you bid now?
-
- A: 4NT. Bid the Blackwood Convention to ask partner for the number of Aces he
- has. Your hand is worth 21 points in support of Spades and partner has at
- least 12. Let's bid some slam!
- //
-
- [Bid,N]
- 1S
- Pass
- 2C
- Pass
- 2NT
- Pass
- 4NT
- Pass
- 5D
- Pass
- ???
-
- Q: Partner bids 5D in response to your 4NT. Your bid?
-
- A: 5NT. Partner shows 1 Ace and you have the other 3.
-
- When your side has all the Aces, you should ask for Kings unless an
- unfavorable response would take you past 6 of your suit.
-
- For example, if your suit is Diamonds and you are missing all the Kings, there
- is a good chance that asking for Kings with 5NT will get partner to respond
- with 6H.
-
- You would probably not want to bid 7D with 2 Kings outstanding, but partner's
- 6H response to show 2 Kings has taken you past 6D.
-
- In this situation, you have no choice but to bid 6D after asking for Aces.
- The same principle applies when asking for Aces with 3 or 4 out and your suit
- is Clubs or Diamonds.
- //
-
- [Bid+S]
- 5NT
- Pass
- 6H
- Pass
- ???
-
- Q: Partner responds 6H. What is your bid?
-
- A: 6S. You are missing two Kings, so sign off.
-
- This is where describing your hand instead of jumping straight to slam can pay
- off. Partner knows you have a Club suit (and probably fewer than 4 Hearts and
- 4 Diamonds, since you did not bid either of those suits before jumping to
- 4NT).
-
- Partner also knows your side has all the Aces but is missing one or more
- Kings. If partner has the King of your suit (Clubs), then since you have shown
- a powerhouse hand, partner might gamble that you have the rest of the honors
- in Clubs and that the running Club suit could let North discard losers.
-
- With this information, a confident North could bid 7S.
- //
-
- [Bid+S]
- 6S
- Pass
- 7S
-
- [N]
- K Q T x x
- T x x
- A x x
- K x
-
- Q: North is at 7S. East leads a Spade. How many winners do N-S have off the
- top?
-
- A: 12. Assuming no worse than a 4-2 split in Clubs, you get 5 trumps, 5 Clubs,
- and the 2 red Aces. The 13th trick can come from ruffing a Diamond in South's
- hand.
-
- Win the Spade, play the Ace of Diamonds and ruff a Diamond in South's hand,
- draw trumps, and start running Clubs.
-
- Play a low Club to the King and the small Club to the Ace.
-
- Then play the Q and J. If Clubs split 4-2 or 3-3, the rest of your Clubs are
- good.
-
- If Clubs split 5-1 or 6-0, then ruff a Club in dummy and take the Heart
- finesse.
- //
-
- Two important points to note in the planning and play of the hand -
-
- (1) You can only generate another trick by ruffing in the hand that has the
- fewer trumps, usually the dummy.
-
- The hand with the long trumps is going to win tricks with his little trumps
- already, so you can't count 5 trumps in North's hand and then more tricks for
- ruffing in North's hand. That's counting them twice, obviously.
-
- (2) Always plan your transportation between declarer and dummy before playing
- a single card.
-
- This is a simple example, but if you played the Ace of Clubs from South and
- then played a small Club to North's King, you may not be able to get back to
- South's hand to run the rest of the Clubs.
- //
-
- [Erase]
- [S]
- A J T x
- K x x
- K
- A K Q x x
-
- Q: What do you bid with South's cards?
-
- A: 1C. The hand is not quite strong enough for a 2C opening.
-
- [Bid]
- 1C
- Pass
- 1H
- Pass
- ???
-
- Q: North responds with 1H. What do you bid now?
-
- A: 2S. If you bid 1S, partner can pass with 6 points and you miss game.
- Partner knows that you only have a 4-card Spade suit, since you did not open
- 1S.
-
- [Bid+S]
- 2S
- Pass
- 3H
- Pass
- ???
-
- Q: North bids 3H. What do you bid?
-
- A: 4NT. North is showing 5+ Hearts. South's solid Clubs are worth a lot in a
- slam, as is the singleton and the King of trumps. So let's ask for Aces.
- //
-
- [Bid+S]
- 4NT
- Pass
- 5D
- ???
-
- Q: North responds 5D. Your bid?
-
- A: 6H. North promises 1 Ace. With an Ace missing, you sign off at 6.
-
- [Bid+S]
- 6H
-
- [N]
- x x
- A Q J x x
- Q J x x x
- T
-
- Q: North is declarer at 6H. East leads a low Heart. How many tricks do N-S
- have off the top?
-
- A: 9. -- 1 Spade, 5 Hearts, 3 Clubs.
-
- Q: What suit is most likely to produce the needed tricks?
-
- A: D.
-
- Before drawing trumps, play the King of Diamonds to force out the Ace. When
- you get the lead back, play a low Diamond and ruff it. Then draw trumps and
- your Q-J of Diamonds are good.
- //
-
- Q: Instead of leading a low Heart, East leads the King of Spades. What suit
- should you play next?
-
- A: C.
-
- Play A-K of Clubs and discard the last Spade from North's hand.
-
- Then when E-W get the lead with the Ace of Diamonds and try to cash the Queen
- of Spades, you can ruff it in North's hand.
-
- If you do not get rid of your losing Spade first, then when you play Diamonds
- to force the opponent's Ace of Diamonds, they will also cash their Spade
- winner and set you.
- //
-
- [Erase]
- [N]
- J x x
- A x
- K J T x
- K J x x
-
- [S]
- A T x
- T x
- A x x
- A T x x x
-
- Q: Against your 3NT, West leads the KH. How many winners do you have?
-
- A: 6.
-
- Q: How do you play to get 3 more tricks?
- 1. Finesse in Diamonds?
- 2. Finesse in Clubs?
- 3. Play Ace-King of Clubs and hope for
- the Queen to drop?
-
- A: 3. That's the "8-Ever, 9-Never" ditty.
-
- Q: The QC drops and you run all the Clubs. Now do you finesse the Diamonds?
-
- A: No. With the 5 Clubs, you have exactly 9 tricks. Don't risk the contract
- taking unnecessary finesses.
- //
-
- [Erase]
- [Bid]
- 1C
- Pass
- 1S
- Pass
- 1NT
- Pass
- 2NT
- Pass
- 3NT
- Pass
- Pass
- Pass
-
- [W]
- J 6
- K 5 4 2
- 4
- A J 9 7 6 2
-
- Q: What do you (West) lead against 3NT?
-
- A: 2H. When an opponent has bid your suit, look for another lead if you do not
- have solid honors at the top.
-
- In this case, you have four cards in the unbid major, so that makes an
- attractive alternative.
-
- A Club lead is almost sure to give up a trick to South. If someone else leads
- Clubs, you may be able to pull in the whole suit.
- //
-
- [End]
-